Portal 2 glados chamber
Back at the generator platform, you should be able to see the second cube in the low ground, or just walk up to the edge at the mid-ground to see it. From here you can fire a portal to the opposite platform and grab the cube there to place on the first button.
There are two cubes to put on these buttons, a cube on the platform next to the entrance and another cube in some low ground to the right of your entrance opposite the exit.įirst, fire a portal on the wall or floor to get on the generator platform. In this room, you will find 2 buttons in the center of the room that need to be pressed for the exit to open and a portal generator at the far platform. Turn to your left to find the exit door which you will need to fire a blue portal next to in order to step back through the generator and out your blue portal to reach the exit.įire a portal underneath this cube to get it on the generator platform, then follow it with a portal for you.Īround the bend from the previous test is Chamber 04. Open a blue portal on the walls to your side to walk through and out the orange generator. For now, the Portal Gun is unfortunately damaged and can only create blue portals.Ĭontinue to walk through some more hallways until you find another orange portal generator on a ledge in front of you that you cannot reach by walking. Walk up to it and pick it up, firing a portal at some of the white space or otherwise known as a “Portal-able Surface” to reach the orange portal generator’s platform and continue onward. Approach it anyway to fall through the floor into the next room.Īfter falling through, walk through some hallways until you find the actual Portal Gun which sits atop a platform with some steps leading up to it. When you enter Test Chamber 02, Wheatley will show up again and ask you to approach the central platform to grab the Portal Gun, which isn’t actually there. Either way, this is where we will be making our entrance into the main facilities.įire your blue portal near the exit and step back through the orange portal generator. Towards the end of this introduction sequence, Wheatley will smash the chamber into a wall to collapse it as part of his “manual override” of what he believes to be a docking station, although it is, in fact, a sign notifying of the actual docking station’s location, 600 feet below us. After some brief interaction, he will begin to move the entire Stasis Chamber through the Aperture facility rather haphazardly as he continues his rant on the state of things and what the management will do to him. Wheatley soon introduces himself and brings you somewhat up to date on the current condition of the facility. Upon waking, something has obviously gone awry with the deprecation of the Stasis Chamber since last awake. You will be given some basic instruction on the controls in the game while a computerized voice guides you through your “daily routine” once done it is time to go back to sleep. As the “The Courtesy Call” chapter opens up with the start of Portal 2, you are woken up within the Stasis Chamber, a module used to house test subjects in the Aperture Science facility.